Home | Help  
1-800-850-8602  
 PRODUCTS
Shopping
Featured Products
Request a Catalog

 ABOUT US
Discussion Groups
Convention Schedule
Bright Ideas Articles
Special Needs Links
Meet the Catalog Director
Submit Product Ideas
Contact Us

 OUR OTHER
 CATALOGS
Abilitations Canada
Abilitations
Abilitations MultiSensory
Sportime
Fitness and Sport
SpeechBin

 

 

Back to Adapted Activity Guides : Get the Acrobat Version : Product

TrueGripBowler™ Adapted Activity Guide

Written By Dan Cariaga

Introduction

This multi-grip ball is light and soft, and makes a perfect tool for teaching students of all abilities to roll a ball. This guide is designed to help you and your students get the most from your TrueGripBowler in an adapted environment.

Objectives for User

To successfully bowl, or roll a ball, as well as dodging, fleeing, balancing on one foot and gaining money counting skills.

Activities

Bowl-A-Rama
The game is played in an area with restraining lines on each end of a field or court. Several players are in the middle and are considered "human bowling pins." The human bowling pins stand with legs spread apart. When a player rolls the ball, the human bowling pins are allowed to lift (balance) one leg for 5 seconds. If a player hits a human bowling pin, the player replaces that human bowling pin.

RollerDodge
The game is played in a large circle, with all players in the circle. Once a player leaves the circle for any reason, the player must stay outside the circle. Any player inside the circle can roll the ball to try to hit another player. When a player is hit by the ball, that player must leave the circle. The players on the outside of the circle may return to the game when they retrieve a ball that leaves the circle.

Bowling For Dollars
The game is played in an area with restraining lines on each end of a field or court. Plastic bowling pins are placed randomly on one side of the court. Each pin is marked with a money value - a nickel, dime, quarter or half-dollar. The object is for your team to earn exactly one dollar. If a team has 95 cents, and knocks down a quarter, the quarter pin would be reset. Play continues until a nickel pin is knocked down.

Bowling Golf
Set up a course that has dog legs and U-turns like a miniature golf course. Use bowling ball skills with different spins on the ball to knock over one pin. Scoring is like golf.

Team Bowling
Two students must put their fingers in the bowling ball simultaneously. Students work together to knock down items, such as pins, tap other teams, etc.

Bowling Ball Tag
The student with the bowling ball is IT. The IT player must have his/her fingers in the ball and tag another person with their other hand. Once tagged, IT gives the ball to the tagged player by using the holes of the ball only, and the tagged player becomes IT.

Boundary Ball
Students are divided into 2 teams. Each team must stay in their area. The 2 end areas are separated by an equally sized, centered, neutral area. These 3 sections make up the play space, which is about the size of a basketball or volleyball court. Players from both teams are not allowed to enter the neutral area. The object of the game is to roll the ball so that it crosses over the opponents' back boundary line and counts as one point. The team with the highest points scored over a designated time period wins.

Object Bowling
Two or more TrueGripBowlers™ are used, one serving as a bowling ball, the other as the object. The bowler stands any distance from behind the foul line, takes any number of steps and rolls the ball using an underhanded roll. If the TrueGripBowler hits the stationary ball, the bowler gets one point. No points are scored if the ball does not hit the stationary ball, the ball bounces and strikes the station stationary ball or the bowler steps over the foul line.

Target Bowling
Several TrueGripBowlers are used. A basketball or a TrueGripBowler is rolled across the floor as a target. Players try to roll the TrueGripBowler and hit the target.